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  | BasicParticleSystemWrapper (ParticleAccelGrid *inAccel) | 
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Vec3  | getPos (int id) | 
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void  | setPos (int id, Vec3 pos) | 
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void  | updateAccel () | 
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void  | clear () | 
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int  | size () | 
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bool  | isActive (int id) | 
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void  | addParticle (Vec3 pos) | 
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int  | getStatus (int id) | 
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void  | addBuffered (Vec3 pos) | 
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void  | doCompress () | 
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void  | insertBufferedParticles () | 
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void  | kill (int id) | 
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bool  | hasNeighbor (Vec3 pos, Real radius) | 
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bool  | hasNeighborOtherThanItself (int idx, Real radius) | 
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void  | removeInvalidIndices (vector< int > &indices) | 
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  | PointSetWrapper (ParticleAccelGrid *inAccel) | 
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The documentation for this struct was generated from the following file: